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August 9, 2011
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Grandfather Clock by DRSpaceman Grandfather Clock by DRSpaceman
*Updated, 25/08/2011* ~ Retextured, relit, rerendered, remade, reduced polygon count now 6,328 triangles.

*Updated, 11/08/2011* ~ Reduced polygon count, now 6,386 triangles.

This is a model of an old Grandfather Clock I designed, modelled, textured and rendered using a variety of software. I used Maya for modelling, lighting and rendering (Mental Ray) and Photoshop (and XNormal) for creating the textures. When designing the clock, I used a lot of references of old Grandfather clocks (otherwise known as Long case clocks) and different types of cases. I decided to create a clock that's interior parts had become worn and tarnished, however, the exterior's wood grain would be as if it was almost new (shiny) hence the blandness of the wood parts.

The clock was quite a pain to model, firstly because of the curvy like details at the top of the clock's mantle, or the arch shape behind the door at the top. Secondly, I had to try and figure out how to model the elegant columns down either side of the clock's case without it eating up billions of triangles.

I modelled the clock with quads in mind as triangles can give you weird rendering glitches, and I'd much prefer having a nice clean mesh to work with. The model took roughly four days to complete, from concept to final render and uses a Diffuse map (2048), Normal map (1024) and Spec map (1024). The initial model contained 7,346 triangles which has now been scaled down to 6,386 triangles.

Grandfather Clock DR Spaceman, 2011
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:iconcuriofawkstrawt:
CurioFawkstrawt Featured By Owner Aug 12, 2013
Do you offer this model or any of your other work (besides your lovely construction pack) for download? I find you can learn a lot about how to achieve certain results yourself by studying a 3D model that puts proper technique to use. From what I can see if your wireframe (although it is shows quads instead of triangles) you appear to be quite skilled at making complex shapes very efficiently. Your application of detail through texture is developed well, and your creative use of shape in creating and appealing design for the model certainly goes a long ways toward making this an excellent model. What would be most useful to people like me, is if we could actually download the geometry and look it over to get a better idea how to create more efficient game quality objects of our own. I think this is a great example because it's very shapely object that utilizes very minimal geometry. At the same time I would understand if you didn't want to post your finished quality game objects out for everyone, but but I figured it wouldn't hurt to ask. For now I'll just save the picture to my concept folder. Keep up the wonderful work. 
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:icondrspaceman:
DRSpaceman Featured By Owner Aug 24, 2013  Professional General Artist
Thank you so much for reaching out! And thanks too for the nice comments, I really appreciate hearing this kind of feedback :)

I haven't posted my models for download in the past because of obvious reasons, but if you're really eager to research my work and understand how I created it, I can upload it to my Skydrive and give you a direct link. :)

The model is presented as quads, since that is what a lot of industry professionals work with during the design and creation phase. It's only when the model is put in a game engine that it converts it to triangles. Hopefully that makes sense xD

I don't upload much here anymore and it's a shame cause this work doesn't reflect on my current abilities as a prop / environment artist. The majority of my latest work is on my tumblr, but I intend to start posting that work to deviant art shortly.

So, if you want to see some more of my 'recent' work, please check out my tumblr page > drspaceman4.tumblr.com

And if you're eager to deconstruct my models, let me know, and I'll drop you a note with a link.

Cheers and thanks again!
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:iconblazi76:
blazi76 Featured By Owner Feb 23, 2013  Professional Digital Artist
I don't know much about 3D modeling but this looks really good.
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:icondrspaceman:
DRSpaceman Featured By Owner Feb 24, 2013  Professional General Artist
Thank you very much :)
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:iconjujikabane:
jujikabane Featured By Owner May 3, 2012  Professional Artist
you got really nice wood textures. mind if i ask where you find it ?
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:icondrspaceman:
DRSpaceman Featured By Owner May 3, 2012  Professional General Artist
Thank you :)
I get my base textures from cgtextures.com most of the time, otherwise it's google images or flickr.
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:iconlonymoon:
LonyMoon Featured By Owner Dec 2, 2011  Hobbyist Digital Artist
Cool!
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:icondrspaceman:
DRSpaceman Featured By Owner Dec 3, 2011  Professional General Artist
Thankyou :)
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:iconlonymoon:
LonyMoon Featured By Owner Dec 4, 2011  Hobbyist Digital Artist
You're welcome ^_^
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:icongoldensunsilvermoon:
GoldenSunSilverMoon Featured By Owner Dec 2, 2011  Professional Filmographer
Excellent work!
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